using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("CollectionSetFilterDropdownItem")]
	public class CollectionSetFilterDropdownItem : PegUIElement
	{
		public UberText m_dropdownText => method_3<UberText>("m_dropdownText");

		public MeshRenderer m_iconRenderer => method_3<MeshRenderer>("m_iconRenderer");

		public GameObject m_mouseOverBar => method_3<GameObject>("m_mouseOverBar");

		public GameObject m_selectedBar => method_3<GameObject>("m_selectedBar");

		public Color m_mouseOverColor => method_2<Color>("m_mouseOverColor");

		public Color m_selectedColor => method_2<Color>("m_selectedColor");

		public Color m_unselectedColor => method_2<Color>("m_unselectedColor");

		public bool m_selected => method_2<bool>("m_selected");

		public CollectionSetFilterDropdownItem(IntPtr address, string className)
			: base(address, className)
		{
		}

		public CollectionSetFilterDropdownItem(IntPtr address)
			: this(address, "CollectionSetFilterDropdownItem")
		{
		}

		public void Select(bool selection)
		{
			method_8("Select", selection);
		}

		public void SetName(string name)
		{
			method_8("SetName", name);
		}

		public void SetIconMaterialOffset(Vector2 offset)
		{
			method_8("SetIconMaterialOffset", offset);
		}

		public void DisableIconMaterial()
		{
			method_8("DisableIconMaterial");
		}

		public new void OnOver(InteractionState oldState)
		{
			method_8("OnOver", oldState);
		}

		public new void OnOut(InteractionState oldState)
		{
			method_8("OnOut", oldState);
		}

		public void SetItemColors(Color color)
		{
			method_8("SetItemColors", color);
		}
	}
}
